When you awaken, you find yourself standing in a world that appears free, where blocks are within reach, yet the rules remain faint and elusive. This place opens its gates to everyone, but it has never truly trusted anyone. As your exploration deepens, you begin to sense the hidden order quietly governing this world. To move forward, your hands alone are not enough. You must earn greater recognition to step into a realm that is more real and far more dangerous, where secrets capable of changing fate lie in wait. Good luck, adventurer.
# velocity.toml [servers] # Configure your servers here. Each key represents the server's name, and the value # represents the IP address of the server to connect to. lobby = "lobby:50001" vncreativeSecretName = "paperserver1:50002" vnsurvivalSecretName = "paperserver2:50003"
# AuthmeVelocity Proxy # Original Developer: xQuickGlare # Actual Developer: 4drian3d
# List of login/registration servers authServers = ["lobby"]
[SendOnLogin] # Send logged in players to another server? sendToServerOnLogin = true
# List of servers to send # One of these servers will be chosen at random teleportServers = ["vncreativeSecretName"]
[Commands] # Sets the commands that users who have not yet logged in can execute allowedCommands = ["login", "register", "l", "reg", "email", "captcha", "log"]
# Sets the message to send in case a non-logged-in player executes an unauthorized command # To deactivate the message, leave it empty blockedCommandMessage = "<red>You cannot execute commands if you are not logged in yet"
[EnsureAuthServer] # Ensure that the first server to which players connect is an auth server ensureFirstServerIsAuthServer = true
# The following block defines the settings for remote database storage methods. # # - You don't need to touch any of the settings here if you're using a local storage method! # - The connection detail options are shared between all remote storage types. data:
# Define the address and port for the database. # - The standard DB engine port is used by default # (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017) # - Specify as "host:port" if differs address:postgresmc:5432
# The name of the database to store LuckPerms data in. # - This must be created already. Don't worry about this setting if you're using MongoDB. database:vnctfminecraftVVVVV
# Credentials for the database. username:postgres password:'your-secret-key-not-here'